Max Ortman

This is a collection of projects I have worked on over the past couple of years.

Code Samples

C++26: Reflection extension for JSON for Modern C++ library

Godbolt link but because the proposals change so often it may not work. Output is in the github link. I created the project as more a proof of concept for an upcoming C++ refection feature. It aims to add an attribute like system to the language using refection and template arguments. This project uses attributes and CTAD for

Python: Machine Learning to predict esports games

This is the primary file in the Valorant Esports AI project detailed below.

Cosmic Cargo

This is a Video Game I worked on for my sophomore year game project. I am the tech lead of a team of 8. The game is programmed in C++ and uses a custom engine built on top of OpenGL. It is a space ship building battler / roguelike. I built the core of the engine, most of the gameplay features like the ships and projectiles, editor tools, optimizations, and coordination with the designers. Some of the notable things I did are:

Trailer

Editor

Any Entity can be created, edited, and saved.
All configs can be edited in the editor.
Interface is generated from the members of the objects and not hand coded. Editor

Adding any object to editor

The editor works by converting an object to JSON and generating a GUI from that JSON.
Below is adding a new component to the editor.
Because it works recursively the Texture inside is also in the interface.
For the image in the texture I add a button to open a file explorer. Adding a component

Creating a config / save

All values in a config are a pair of a name and a value.
As long as all the values are serializable they can be added to the config.
Used for both saves and settings.
File and editor interface are synced. Adding a config

Valorant Esports AI

This was a final project for a Machine Learning class. It uses data I collected from vlr about a team and it’s players. The project both trains and tests a model to predict the outcome of a match.

VCT Predictions Bot

This has been my personal project for the past 2 years. It is a Python discord bot made with Pycord for making fake bets on Valorant matches.

Factory Puzzle Game

This was my second semester freshmen year game project. It was a team of 5. I convinced my team to take the opportunity to make the game in C++ instead of C so we were the only team using C++. The game is a puzzle game where you have to fit in machines in a small area to process foods. I made the machine system that allowed for easy creation of new machines with complicated layouts and multiple recipes. I also made the saving system.

Resume